Godot MCP
mcp-serverNo score yet
MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development
Stars
257
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Δ stars 30d
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Forks
46
Contributors
2
npm DL / wk
42
PyPI DL / wk
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Language
JavaScript
Last push
2026-03-07
About Godot MCP
A comprehensive Model Context Protocol (MCP) server that gives AI assistants **full control** over the Godot game engine. **149 tools** spanning networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, property inspection, scene manipulation, signal management, physics, project creation, and more. This project is built upon and extends godot-mcp by Solomon Elias (Coding-Solo). The original project provided the foundational architecture including the TypeScript MCP server, headless GDScript…
Read the full README on GitHub →
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Frequently asked questions
- Is Godot MCP still maintained?
- Activity is low: the last push was on 2026-03-07 (95 days before our latest snapshot).
- What are the best Godot MCP alternatives?
- Closest by category and size in our data: com.postman/postman-mcp-server, io.github.codespar/mcp-afip, ClaudeR - RStudio MCP Server — full list with live signals above.
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Tracked since 2026-06-10 · data as of 2026-06-10 · 6 open issues · 1 releases